# Locations

## Overview

The city is procedurally generated with various building types placed across the map. Each type of building serves a different purpose.

## Key Locations

### Casino

Enter the casino to play three gambling games:

* **Slots** — Spin the reels and match symbols for payouts. Adjustable bet amounts.
* **Roulette** — Place bets on numbers, colors, or ranges. Multiple chip denominations ($1, $5, $25, $100, $500).
* **Blackjack** — Classic card game against the dealer. Hit, Stand, or Double Down.

Press **F** near the casino entrance to enter. While inside the casino, you are immune to all damage. Press **F** near the exit portal to return to the city.

### Police Station

The police station is home to parked police cars. Steal one if you dare — but be prepared for the consequences. Police cars have sirens and are faster than most civilian vehicles.

### Hospital

The hospital has ambulances parked outside. Ambulances are sturdy vehicles with sirens.

### Car Dealership

Buy vehicles with your hard-earned cash. Press **F** at the checkpoint to browse the inventory. Prices range from $400 for a compact to $6,000 for a supercar. The purchase menu closes automatically if you walk away.

### Ammunation

Your one-stop weapon shop. Buy new weapons or restock ammo. Press **F** at the checkpoint to open the catalog. The shop menu closes automatically if you walk away.

### Taxi Station

Find taxis parked here. Enter one to start earning money as a taxi driver, picking up and delivering passengers across the city.

### Faction Headquarters

Each of the three factions has a fortified HQ with:

* Perimeter walls with entry points
* Armed faction guards
* Faction-specific vehicles
* A phone booth for receiving missions

### Mining Farm

The Satoshi Order's mining operation. Features a building complex that plays a role in the Trumpet Family's car bomb mission. The building can be destroyed during the mission, complete with explosion effects.

### Pier & Sea Zone

The eastern edge of the city features:

* A **sea wall** separating the city from the water
* A **wooden pier** extending into the water
* Water tiles with animated waves
* Vehicles that enter the water will sink (with a sinking animation)
* The pier is the destination for the limo steal mission

## Map Layout

The city uses a grid-based layout with roads every 16 tiles. The map is 128x128 tiles (4096x4096 pixels). The rightmost 8 columns are the sea/water zone. Roads follow a grid pattern with intersections, traffic lights, and NPC traffic flowing in both directions.


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